3D Studio Max, Maya,VRAY, Photoshop, ZBrush, conceptual design, drawing, painting

Employment History

CG Artist, Sabertooth Interactive, Venice, CA (11/2010-1/2012)

  • Provided modeling, uv layout, texturing, animation, lighting, and rendering for a variety of media including Web,
    Print, and Short Film
  • Produced 2D and 3D content for a number of interactive entertainment applications for the Apple iPad, including
    Power Rangers iPad Game "Power Rangers Samurai Steel"
  • Clients included: HBO, Disney, Legendary Pictures, Nickelodeon, Sony, Saban, U2's "360 Tour", Nissan, Toyota,
    Ford, Coda, et al.

Contract 3D Artist, 23D Films, North Hollywood, CA (5/2009–3/2010)

  • Responsibilities included modeling, uv layout, texturing, animation, lighting, and rendering for various television
  • Work featured on A&E and National Geographic

Artist, Iron Lore Entertainment, Maynard, MA (7/2001–2/2008)

Dawn of War: Soul Storm
  • Modeled majority of title’s unit buildings and air units
  • Made responsible for all unit weaponry and war gear
  • Produced in-game screenshots and video capture to aid THQ marketing

Titan Quest & Titan Quest: Immortal Throne
  • Conceptualized, modeled and textured hundreds of environmental art assets
  • Worked with programming and art team in developing modeling techniques for engine’s proprietary tiling system.
  • A member since Iron Lore Entertainment opened its doors, initially was part of two-man art team to create
    hundreds of art assets for the first playable demo of title that was later used to secure project funding from
  • Shipped art was continually recognized and praised in many publications, such as PC Magazine and Games for
    Windows Magazine.
  • Ranked #5 of top 10 games of 2006 from Games for Windows Magazine
  • Listed in top 5 games of PC Magazine for 2006
  • Best Action RPG of 2006, Play Magazine
  • Best Action RPG for 2006, Best Art Direction for 2006, Voodoo Extreme 3D
  • Action RPG of the Year for 2007, Immortal Throne, GameBanshee
  • Iron Lore Entertainment awarded Best New Studio of 2007, GDC

Staff Artist, Hard Wired Games, Woburn, MA, (8/2000 – 12/2000)

  • Produced 2D conceptual designs, 3D models, and textures for 3D entertainment product
  • Worked alongside five-man design team to develop artistic vision of environment in preproduction phase.


Keene State College, Keene, NH, May 1998, Bachelor of Arts
Ripon and York, St. John, York, England, Summer 1998, Independent Art Study
Ripon and York, St. John, York, England, Spring 1997, Studied Abroad
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Joshua McHugh
3D Modeler & Texture Artist
Maya, 3DS Max, ZBrush, Photoshop