Contract 3D Artist, 23D Films, North Hollywood, CA (5/2009–3/2010)
Responsibilities included modeling, uv layout, texturing, animation, lighting, and rendering for various television projects.
Work featured on A&E and National Geographic
Artist, Iron Lore Entertainment, Maynard, MA (7/2001–2/2008)
Dawn of War: Soul Storm
Modeled majority of title’s unit buildings and air units
Made responsible for all unit weaponry and war gear
Produced in-game screenshots and video capture to aid THQ marketing
Titan Quest & Titan Quest: Immortal Throne
Conceptualized, modeled and textured hundreds of environmental art assets
Worked with programming and art team in developing modeling techniques for engine’s proprietary tiling system.
A member since Iron Lore Entertainment opened its doors, initially was part of two-man art team to create hundreds of art assets for the first playable demo of title that was later used to secure project funding from publisher.
Shipped art was continually recognized and praised in many publications, such as PC Magazine and Games for Windows Magazine.
Ranked #5 of top 10 games of 2006 from Games for Windows Magazine
Listed in top 5 games of PC Magazine for 2006
Best Action RPG of 2006, Play Magazine
Best Action RPG for 2006, Best Art Direction for 2006, Voodoo Extreme 3D
Action RPG of the Year for 2007, Immortal Throne, GameBanshee
Iron Lore Entertainment awarded Best New Studio of 2007, GDC
Staff Artist, Hard Wired Games, Woburn, MA, (8/2000 – 12/2000)
Produced 2D conceptual designs, 3D models, and textures for 3D entertainment product
Worked alongside five-man design team to develop artistic vision of environment in preproduction phase.
Keene State College, Keene, NH, May 1998, Bachelor of Arts Ripon and York, St. John, York, England, Summer 1998, Independent Art Study Ripon and York, St. John, York, England, Spring 1997, Studied Abroad